Resume
Fullname: Benny Kayser
Nationality: Germany
Contact: benny.kayser(at)web.de
Employment: Employed by Bigpoint as a fulltime Senior Level Designer.
Professional Experience
March 2011 – now
Senior Level Designer, Bigpoint Berlin
Titles:
- Drakensang Online (PC Browsergame)
Responsibilities: World Design and Quest Design for the next-gen browsergame “Drakensang Online”.
www.drakensang-online.com
August 2009 – March 2011
Quality Assurance, Level Designer & Editor, Egosoft
Titles:
- X Rebirth (Release Q4 2011) (PC)
- X Superbox (PC)
Responsibilities for X Superbox: Quality Assurance for the X Superbox, a compendium of all released X-Games made by Egosoft. I was responsible to make sure, that the games are working on new machines, savegames are working, helped collecting and checking community stuff for Bonus DVD and so on. Also I prepared the X-Encyclopaedia with texts and pictures.
www.egosoft.com
August 2010 – October 2010
Level Designer (Contract), Daylight Interactive
Titles:
- Good Intentions (PC Casual)
Responsibilities: creating Levels for the game, also variety of tasks like gameplay testing, bug fixing and polishing
www.daylight-interactive.com
March 2006 – August 2009
Level Designer, Ascaron Entertainment
Titles:
- Sacred 2 – Fallen Angel (PC, PS3, XBOX360)
- Sacred 2 – Ice and Blood (AddOn) (PC)
Responsibilities: Level Design for dungeons, quest locations, boss areas and filling parts of the world with environment stuff. Also variety of tasks like define enemy spawnpoints, gameplay testing, bug fixing, polishing and finalising parts of Sacred 2 world with fx and lighting.
Education
1996 – 2000
comprehensive school graduate at Friedrich-Wilhelm-von-Steuben Comprehensive School Potsdam (Germany)
Skills, Expertise and Honors
- Level Design Experience since 1999
- Game Industrie Experience since 2006
- Highly motivated teamworker
- Excellent eye for 3D and 2D Design
- able to work with every level editor
- Architectural study and knowledge of single -and multiplayer gameplay mechanics
- Excellent level design workflow, color and lighting skills
- Wide experience in level design and working in teams
- Knowledge in game design, creating documents and specifications
- Knowledge in scenario design, pacing and balance
- won lots of comunity level design competitions with created shooter and rts levels in sparetime
Software
Sacred 2 Engine (inhouse Level Editor), Source Engine (Valve Hammer Tools), ID-Tech Engines (Radiant), Sage Engine (World Builder), Gepard Engine (World Editor), Ogre Engine (TorchED Level Editor), Unity Engine (Level Editor), …

